Raids, playable ghouls like Walter Goggins' character on the show, and pets are all coming to 'Fallout 76' in the months ...
Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons Bethesda Game Studios won't move to a ...
Bethesda this week celebrated 'Fallout Day' - a celebration of all things related to its online multiplayer experience Fallout 76. This includes new announcements, sales and upcoming events. We've put ...
Skyrim lead designer Bruce Nesmith explains why Bethesda switching to Unreal may not be the upgrade fans think it would be.
The first Starfield expansion has a more traditional flavor to it, yet the core issues and limitations remain untouched, so ...
The release of Shattered Space marked my first return to Starfield since September of last year. More than a year removed ...
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
Baldur's Gate 3 was one of last year's biggest critical and commercial successes— selling bonkers numbers and taking the ...
In a recent interview, Nesmith explained that large developers like Bethesda are fully aware their games are riddled with ...
One of the reasons you’ll see bugs in something like a Bethesda game release is how complex these titles are. Bruce noted ...
On April 3 rd, 2006, Bethesda Game Studios released one of the most despised pieces of DLC ever made: Horse Armour. Created for The Elder Scrolls IV: Oblivion, the cheap DLC was designed as a test ...